Starborn Alive
While working on Book 3, I’ve quietly begun rebuilding the visual identity of Starborn Alive from the ground up in 3D.
When the first book launched, I experimented with AI-assisted visuals for teasers and promotional material. It was fast, flexible, and useful at that stage. But as the series grows — and as the themes deepen — I’ve felt an increasing need for a more cohesive and intentional visual language.
My background is in 3D and film. That’s where I first learned to think in terms of light, structure, composition, and atmosphere. Returning to that foundation feels less like a shift and more like a recalibration.
The short clip now shared is simple: a ship passing the camera, shown in stages from wireframe to textured render. It’s not meant as a finished piece. It’s an update and a glimpse into process. Structure before surface. Design before polish.
The goal isn’t speed. It’s coherence.
As Book 3 moves toward completion, I want the visual side of Starborn Alive to feel as deliberate as the narrative. The politics, the shifting power structures, the fragile alliances — all of it deserves a visual framework built with the same care.
More behind-the-scenes material will follow over time. But the primary focus remains the writing. The story comes first.
This is simply a return to the medium where it all began.